AI Insights · Timothy · October 2022
Top 5 2D Realistic Games on Android in Uruguay - Q3 2022
Explore the performance of the top 5 2D realistic games on the Android platform in Uruguay during Q3 2022, featuring download, revenue, and active user trends.
In Q3 2022, the top 5 2D realistic games on the Android platform in Uruguay showed varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared during the quarter, based on data from Sensor Tower.
8 Ball Pool from Miniclip.com saw weekly revenue figures fluctuating, peaking at around $744 in early July and dropping to approximately $331 by the end of September. Weekly downloads remained fairly consistent, ranging between 2.5K and 3.3K. The game maintained a steady number of weekly active users, starting at around 30.4K and ending the quarter at approximately 28.9K.
Woodoku - Wood Block Puzzle by Tripledot Studios Limited had no revenue data but exhibited a significant increase in weekly downloads, starting at 293 and reaching up to 4.4K by early September. Weekly active users also grew substantially, beginning at 3.9K and peaking at around 10.9K by mid-September.
Dream League Soccer 2024 from First Touch Games Ltd. experienced a decline in weekly revenue, starting at $715 and reaching a low of approximately $187 in early September. Weekly downloads remained steady, fluctuating between 2.3K and 2.6K. The game maintained a consistent number of weekly active users, averaging around 30.3K throughout the quarter.
Pooking - Billiards City by MOUNTAIN GAME had no revenue data but showed a varied trend in weekly downloads, starting at 1.6K and gradually decreasing to 977 by the end of September. Weekly active users followed a similar trend, beginning at 13K and dropping to approximately 10.5K by the end of the quarter.
Evony: The King's Return from TG Inc. demonstrated a fluctuating weekly revenue, starting at $1.5K and peaking at around $1.8K by the end of September. Weekly downloads ranged between 1K and 1.8K. The game’s weekly active users showed a steady increase, starting at 1.9K and ending the quarter at approximately 2.3K.
For more detailed insights and data, visit Sensor Tower.